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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games on Android in Israel: Q3 2021

Discover the performance trends for the top 5 hypercasual games on Android in Israel during Q3 2021, based on Sensor Tower data.

Top 5 Hypercasual Games on Android in Israel: Q3 2021

In Q3 2021, the top 5 hypercasual games on the Android platform in Israel showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games, with data provided by Sensor Tower.

Fidget Toys Trading・Pop It 3D from Freeplay Inc saw its weekly downloads peak at around 36.6K in the week of August 2. However, downloads experienced a decline towards the end of the quarter, reaching approximately 10.4K by the last week of September. Weekly active users followed a similar trend, starting at 5.4K in mid-July and peaking at 67.4K in early August, before dropping to 29.1K by the end of September.

Count Masters: Stickman Games, also from Freeplay Inc, maintained a more consistent performance throughout the quarter. Weekly downloads started at 35.3K in late June and gradually decreased to around 10K by the end of September. Active users dropped from around 100.7K in late June to 47.8K by the end of the quarter.

Bridge Race by Supersonic Studios LTD experienced a steady yet varied performance. Weekly downloads ranged from 18.5K in late June to around 8.8K by the end of September. Active users showed a similar trend, starting at 52.9K in late June and ending at 36.5K in late September. Revenue for this game was minimal, peaking at $25 in mid-July and averaging below $10 per week towards the end of the quarter.

Hair Challenge from Rollic Games had consistent weekly downloads throughout Q3 2021, ranging from 9.4K to 11.5K. Active users started at 68.5K in late June and saw a slight increase to 59.5K by the end of September. Revenue was minimal, peaking at $6 in mid-September.

Finally, Trading Master 3D - Fidget Pop by Panteon showed a sharp decline in weekly downloads, starting at 37.8K in mid-July and dropping to 893 by the end of September. Active users followed a similar pattern, starting at 58.9K in mid-July and ending at 6.9K by the last week of September. Revenue for this game was also minimal, peaking at $16 in mid-July and averaging below $5 per week towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021